How To Play A Warrior,Warrior Guide,best way to make aggro warrior
Cinderhelm's Warrior Guide
Protection Talent Guide
Fury Talent Guide
Arms Talent Warrior Guide
Shields Make Good Surf Boards
Warrior Arms Talent Table
Primary Early Warrior Technique
Player Vs. Environment
Now that you know what kind of warrior your going to be, you now need to know the basics of how to play. I will first start off with Player Vs. Environment.
When going solo use a two-hand weapon so you can do the most damage you can. It takes longer with a one-hand weapon and shield and the extra armor of the shield does not offset the lower damage of the one-hand weapon.
In a group the Mage, Warlock, or Rogue will be your weapon and they will offset the lower damage of your one-hand weapon and you will offset their cloth or leather armor.
Fight enemies two levels lower than you. You will still gain good experience and should not need to stop for healing.
You will mostly use Battle or Berserker stance when soloing.
Try to start a fight with a charge. If you can't because it will aggro too many other enemies then use a thrown weapon to try to pull one or a few of them instead of the whole group. Why a thrown weapon you ask? Because a bow or gun requires you to give up a bag for an ammo pouch or quiver where as thrown weapons don't. Even though a gun, bow, or crossbow does more damage than thrown weapons it really does not offset the loss of a bag, more so when soloing.
Next use Rend. It works great on enemies who last long enough for the Rend to do it's magic. If the enemies are dropping like flies then Rend is not worth it. This should not be the case when fighting enemies two levels below you so Rend will be well used.
Next get in a Battle Shout if it's not up already. Make sure Battle Shout never goes down during a battle.
If you aggroed more than one enemy then you will need to use Demoralizing Shout before building rage. You may also need to use a Demoralizing Shout when fighting enemies of your same level and more so when they are of a higher level than you. When solo you have only potions to heal you so stopping damage is key to staying alive when fighting higher level enemies.
Bandages can be used during combat but if you get hit it will break the healing so they are not very good for a Warrior and more so when soloing during combat.
Now do a few normal swings until you have 50% or more rage.
Now use a Heroic Strike or Mortal Strike (if you have it). The enemy should be low on health now. If the enemy is a humanoid then they will normally run about now so Hamstring them when they have about 20% health.
Every fight will be different and this is just a basic guide to how a fight with an enemy two levels lower than you will go. Only time will give you the skill to know what to do in every fight.
Enemies who run are better handled by front loading damage. They will run sooner and do less damage to you because they are running away and not fighting you. Just remember to pull them away from other enemies and Hamstring them and they are doomed.
On the other hand enemies who use abilities when their health is low, mid to high level Ogers for example who have Enrage, are better handled by dumping all your damage at the end of the fight before their Enrage abilities can do much damage to you.
In group PvE the Warrior is “meat shield”. Your job is to fight the enemy and keep the enemy on you so that others like the Priest, Warlock, and Mage don't get killed. They only have “paper armor” of cloth and cannot take very many hits before they die.
When grouping with others you will want a well balanced group if possible. You will want a tank (that's you), a healer/rezzer (a Priest or Druid), a damage dealer (a Mage, Warlock, or Rogue), and the last needed is an off-tank (a Paladin, Shaman, or another Warrior). The last slot can be taken by any class but Hunters make for very good pullers if they have the skill.
As the main tank you will need a one-hand weapon and a shield. Don't forget food buffs as they supply extra Stamina. Cooking is not just for sissy Mages and Priests.
Keep extra rage at all times. I would never let it fall below 10%. You never know when a Priest, Mage or Warlock will do a critical and gain aggro. Use the extra rage to do a Mocking Blow, Taunt or Challenging Shout to get aggro back. You don't really have time for a swing or two to build the rage necessary to use an instant aggro skill. By the time you get a swing or two off to get the rage necessary the cloth wearing class will almost be dead or the Priest will have to have used up mana to keep them from dying.
Also you want the extra rage for the end of a fight if the enemy runs, you can then Hamstring them.
After loosing aggro and getting it back, use a high threat attack like Sunder Armor to keep the enemy on you.
But how does aggro work you say? As best as can be figured a monster will attack a target until another player does 10% more damage to it. So if a Mage does 100 damage then stops attacking the monster will stay on the Mage until someone else does a total of 110 damage to it.
Warriors get a boost to their threat in Defensive Stance of +30%. In Battle Stance and Berserker Stance, all threat from a Warrior is -20%. Defiance adds 5%-15% while in Defensive Stance depending on how many points you put into it.
From what people can tell threat does not decay. You can hit an enemy for 100 damage and it will stay on you until the server goes down, you run away, or someone does 10% more damage to it than you did.
For each point of damage done by a Warrior a healer must heal two points of health to gain aggro as best as can be figured.
If you can, try to always start a fight with a charge. If your not the puller then let the puller pull a target while you back away from the group a bit. When the enemy starts running for the puller wait until it is two or three feet from the puller then charge.
Try to keep the enemy at least 30 yards away from any other enemies. If they run and you can't stop them for some reason you want room enough to kill them before they reach help.
Do no special attacks until you build up at least 50% rage. If you have a good weapon that should not take long.
Rend is good if the fight will last a while and the enemy does not drop fast.
Demoralizing Shout would be the next thing to do as it will really help lower the amount of damage they do to you. The healer will thank you. Also if there are more than one enemy it will get aggro on all of them.
A Thunder Clap helps if you have two or more enemies on you after the Demoralizing Shout. Don't use Thunder Clap if a Mage has Polymorphed the second enemy.
Use defensive stance as much as possible to help keep your health and threat up.
If you see that your going to die then try to move to an area with no enemies so that you can be rezed in a safe area or can run back to your body and rez without aggroing.
If you are the second Warrior in the group and there are no Paladins or Shamans then you will be the off-tank. The off-tank will help the main tank when there is just one enemy. When there are two enemies the off-tank will fight the second enemy. This is where Sweeping Strikes is good, you can fight the second enemy while still helping the main tank.
At all times your main job as the off-tank is TO PROTECT THE HEALER! No matter what happens you are to stop any and all enemies from attacking the healer. If three enemies attack the party and two go for the tank and one goes for the healer, don't help the tank with the second enemy, go after the one that's attacking the healer.
As the off-tank you are third in line to be healed and are expendable. The first in line is the main tank, the second is the healer themselves then you (normally). Because of their healing abilities Paladins and Shamans make great off-tanks.
The higher level Warrior should be the main tank and the lower level Warrior should be the off-tank if there are two Warriors in a group.
When going solo use a two-hand weapon and when off-tanking.
Always carry a shield, one-hand weapon and a two-hand weapon that's within five levels of your level unless it's blue or purple then it can go a bit longer, because you never know when you will be the main tank or the off-tank.
Player Vs. Player
I don't do a lot of PvP so much of this is from reading other guides and asking questions of level 60 Warriors in-game. I have started to do some battlegrounds with my Warrior and have tried the things the guides and other Warriors have told me to see if it was valid advice. With the new Burning Crusade talents I will have to review this section when I get enough information on each class.
One On One
First I will start with one on one PvP and will list each class and what I have learned so far after fighting them in battlegrounds and in raids like The Crossroads.
Druids are a jack of all trades type character. Most of the time they will go into bear form and melee you until their health gets low then go into humanoid form, root you, back away and heal then go back into bear form.
When they come at you in bear form treat them like a Warrior. Sunder armor is good to use. When they go into humanoid form when their health is low wait until you see their hands turn green, than means they are about to cast a spell. Most will root but some try to heal right there, either one needs to be stopped with a Pummel, Shield Bash, or if your a Tauren you could save the Pummel or Shield Bash and do a Warstomp.
Next get a Mortal Strike in if you have it. It will reduce the amount they will heal by 50%.
If they do root you then use the Corporal Trinket if you got it or a free action potion. Try to use as few and as little rage as you can when they are in bear form then unload all you can when they are in humanoid form.
Humanoid form and spell interruption abilities are what will get them.
Distance is your worse enemy. If the Hunter gets away from you and stays that way for very long your burnt toast.
First ignore the pet and do not hit it. The pet is there to keep you away from the Hunter.
Charge the Hunter and use Hamstring first and keep it on them at all times. Next use Intimidating Shout so that their pet runs away. A Rend next is good if the Hamstring is still up and the Hunter is still near you.
Next if they are still near you Disarm them.
When the pet comes back from the Intimidating Shout the Hunter will try to run again so use a Piercing Howl to stun both the pet and the Hunter.
Avoid the freezing traps the Hunter will drop. When they run look to the ground for them and do not run straight at them, Go forward and then use the A or D key to run slant ways left or right.
If they do get away and you have Intercept use it then Hamstring again. If you can stay on them and keep them from running away you should be able to take them down.
Again range is the killer here. The Mage will kill you in the “Blink” of an eye. The Mage will use Frost Nova on you then Blink away and nuke you with spells. If they get low on health they will Blink away then Polymorph you and use a potion or bandage.
As always try to Charge them first then use Intimidating Shout to keep them from running away, if your a Tauren Warstomp can be used if you don't have the rage.
Hamstring them at all times and if they Polymorph you try to get off Bloodrage. It cost health but while Polymorphed you will regain your health faster.
Pummel and Shield Bash are your friends when fighting casters.
Also if they use Frost Nova an Intimidating Shout will keep them from getting too far so use it as fast as you can when they Frost Nova you.
Your in for a long fight but not impossible. At level 40 they have Plate Armor and at lower levels they have a shield and healing.
Charge in Rend, Demoralizing Shout, and Sunder armor is the way to go most of the time, Disarm if you can.
When they put their shield up back off and bandage. They should not be able to shield again unless the fight goes on a very long time.
When they are not shielded and are trying to heal, Charge, Intercept, Pummel, or Shield Bash them to stop them.
Try to use the Berserker Stance ability Execute to finish the fight.
Shadow Priests are quite possibly the most powerful PvP class there is. You can take them down if you can outlast their mana pool.
First Charge them then switch to Berserker Stance as fast as you can because they will use Physic Scream. When they do use Berserker Rage to break it. If your an Undead you can also use Will Of The Forsaken to break it.
Priest have shields but unlike a Paladin you can beat the shield down.
Pummel, Shield Bash, Charge, Intercept, the Tauren Warstomp, and any other spell stopping ability is the key.
Mortal Strike and Execute is the way to go to take them down. Mortal Strike's 50% healing reduction is great here because you fighting a healer and will make the fight much shorter.
If the Rogue sneaks up on you and gets the first hit it's going to be very hard to win the fight. Most Rogues are what is called “Stun Lock” Rogues. They will stun you and keep you that way the whole time.
The key is to first not let them sneak up on you. Always listen for the stealth detect sound, a low sounding whoooom.
If they do sneak up on you the best way to win is to Rend. Rend will keep them from using stealth.
Hamstring them and DO NOT let them get behind you or they will Backstab you.
Use Overpower when you can.
Impale and Deep Wounds are also great for fighting a Rogue.
Disarm is one of the best ways to keep a Rogue down as most all of their abilities require a weapon.
Retaliation is very good too but it has a long cool down For each of their fast swings you get a hard hitting one.
This is what I play as my main character. People scream their heads off that Shamans are overpowered. As a Shaman I know better. You just need to know what to do.
Shamans have less armor than a Paladin but do more damage. They are also the worse healers in the game but they can heal.
Many PvP Shamans go down the Elemental tree so they have powerful ranged spells. Charge or Intercept them and break any healing spells they try to get off.
Unlike a Paladin Shamans don't have a shield to hide behind when they need healing.
Shamans will use Frost Shock against you to keep you from running so Hamstring them back to keep them in melee range.
Their shocks can hit hard if they critical so make sure your healing potion cool down timer is off when going in.
Because they are healers and not very good ones a Mortal Strike will really hurt them.
If your a two-hand weapon Warrior ignore their totems but if your a Dual Wield Warrior kill them all.
When you get them into Execute range or run them out of mana it's all over.
Warlocks are much like a Hunter in that their pet defines them. Again Ignore the pet and go after the Warlock. Like a Shadow Priest they will use Fear on you so use Berserker Stance and break Fear when it comes.
After fighting them a while you will be able to see the difference between a Fear spell and other Shadow spells so that you can interrupt just it.
Keep the pet away with Intimidating Shout and Hamstring the Warlock to keep them from running away and nuking you from afar.
Fighting against another Warrior is a test of skill and equipment. Try to Charge first and keep them Hamstringed and stay behind them. Don't just stand in front of them and try to slug it out.
Use a Rend on them then Sunder Armor is next. Disarm is good as of course most Warrior abilities require a weapon. Demoralizing Shout is also good to keep their damage down.