Druid WotLK Glyphs
Druid Glyphs
This is a review of Feral Druid Glyphs.
Note: To learn a glyph you must be standing next to a Lexicon of Power which are next to the Inscription trainers in the major cities. These are easy enough to find - just ask a guard! This is to prevent people from re-glyphing on a fight by fight basis.
Major Glyphs
Glyph of Frenzied Regeneration
While Frenzied Regeneration is active, healing effects on you are 20% more powerful.
This can be a very nice boost to your incoming healing and turns Frenzied Regeneration into a another Druid emergency button when tanking.
Glyph of Survival Instincts
Increases the percentage of your maximum health received from Survival Instincts to 40%.
Greatly increases the effectiveness of Survival Instintcs and a very good glyph to take.
Glyph of Maul
Your Maul ability now hits 1 additional target.
Great increase in DPS output when multi-tanking. However, this means you have to be careful when you use Maul as you can break CC if it is to close. I recomend against taking this glyph if you are just starting tanking.
Glyph of Growl
Increases the chance for your Growl ability to work successfully by 8%.
Having Growl resisted has not tended to be a major issue.
Glyph of Shred
Increases the damage dealt by Shred to stunned and incapacitated targets by 20%.
A nice damage increase but very limited in use due to the stun / incap requirement, making it marginal at best.
Glyph of Rip
Increases the duration of your Rip ability by 4 sec.
Adds 2 full damage ticks to Rip. This is an absolutely must have Glyph for Feral DPS but has no use for tanking.
Glyph of Mangle
Increases the duration of Mangle by 6 sec.
It’s effects when tanking are minimal but this is helpful for Feral DPS rotations.
Barkskin
Reduces the chance you’ll be critically hit by melee attacks by 25% while Barkskin is active.
With 3/3 Survival of the Fittest, this talent is completely worthless for tanking as you are already crit immune. This is a PvP glyph.
Glyph of Rake
Your Rake ability prevents targets from fleeing.
Basically only good for grinding to keep low health targets from running and agroing others. And even then I doubt it will be of great value.
Glyph of Hurricane
Your Hurricane ability now also slows the movement speed of its victims by 20%.
This Glyph can actually be pretty useful for Feral druids - I often like to pull groups of mobs with Hurricane, this Glyph would slow them down so I could get more ticks, and thus more threat, before they got to me.
Glyph of Entangling Roots
Increases the damage your Entangling Roots victims can take before the Entangling Roots automatically breaks by 20%.
With Natures Grasp now castable in all forms, this can be useful. The problem I see is, you’re a melee DPS so your either out of range so the extra damage doesn’t matter, or your in range, so the mobs going to be attacking you anyways. Overall, not very good for feral druids.
Minor Glyphs
Glyph of Thorns
Increases the duration of your Thorns ability by 50 min when cast on yourself.
Must have for feral tanks as it allows you to keep thorns up through an entire fight.
Glyph of Dash
Reduces the cooldown of your Dash ability by 20%.
Reduces the cooldown of Dash from 3 minutes to 2 Minutes 24 Seconds. This is a cat form ability.
Glyph of Challenging Roar
Reduces the cooldown of your Challenging Roar ability by 30 sec.
Reduces the cooldown of Challenging Roar from 3 minutes to 2 Minutes 30 Seconds.
Glyph of Aquatic Form
Increases your swim speed by 50% while in Aquatic Form
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