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World of Warcraft:Naga Sea Witch

A mystical Hero, adept at ranged combat. These scaly denizens of the ocean have often been associated with the coming of prodigious storms, but few have actually seen them rise from the sea and lived to tell the tale. Attacks land and air units.

 

Cost: 425 135 5
Attack Type: Hero
Weapon Type: Missile
Armor Type: Hero
Cooldown: 1.9
Range: 60
Primary Attribute: Intelligence
Strength Bonus per Level: 2
Agility Bonus per Level: 1
Intelligence Bonus per Level: 3
Health Regeneration: Always
Mana Regeneration: .01
Day Sight: 180
Night Sight: 80
Speed: Average (270)
Build Time: 55
Transport Space
Usage:
1
Production Hot Key: G

Level Attack (Ground/Air) Armor Strength Agility Intelligence Hit Points Mana
1 24-34 [29 avg] 3 15 16 22 475 330
2 27-37 [32 avg] 3 17 17 25 525 375
3 30-40 [35 avg] 3 19 18 28 575 420
4 33-43 [38 avg] 4 21 19 31 625 465
5 36-46 [41 avg] 4 23 20 34 675 510
6 39-49 [44 avg] 4 25 21 37 725 555
7 42-52 [48 avg] 5 27 22 40 775 600
8 45-55 [51 avg] 5 29 23 43 825 645
9 48-58 [54 avg] 5 31 24 46 875 690
10 51-61 [57 avg] 6 33 25 49 925 735

Hero Names: Anna Kondra, Scilla Murkshadow, Ursula Snakemane, Lady Venomtongue, Lady Serpentra, Lady Darkscale, Serena Scarscale, Asprah Serpus, Venna Seastorm, Charib'dishal

The Naga Sea Witch is an exceptionally powerful Neutral Hero. While she isn't a great melee fighter, the Sea Witch is useful for ranged assaults and staying back behind the melee units in battle. The Sea Witch is a great Hero and unit killer, mainly because of her Frost Arrows' slow effect, which prevents enemies from fleeing from battles as easily. By the time the other player realizes their hero is almost dead, it will be too late and they'll be too slow to run away. The Sea Witch is also great at delivering high damage to enemy Heroes or clumped units with her Forked Lightning skill. She should target one of the most powerful enemies first, to make sure it is hit by the lightning. She becomes even more effective for combat with the Mana Shield. Basically, the Sea Witch uses mana as hit points with this ability, allowing her Intelligence to act for her instead of Strength. With it, she can become at least partially decent for melee combat. Once the Sea Witch gets to level 6, she can effectively destroy enemy buildings with her Tornado skill. It can be stopped with a number of enemy spells, but most players won't act in time to stop the Naga from using her Tornado with maximum efficiency.

Some good ideas for use of the Sea Witch's skill points, are the following: First try placing points in Forked Lightning for a good basic spell, followed by Frost Arrows or Mana Shield if you plan on having fewer damage absorbing units. You may find Mana Shield less useful in team games, because your allies will probably have at least one warrior Hero for damage absorption. You can also try to max out Frost Arrows for anti-hero uses. The benefit of this is that if you have your army still intact, the Sea Witch can chase the enemy hero and slow it while the rest of your forces catch up and surround it. The Naga Sea Witch is usually a good second Hero choice. Her Forked Lightning can instantly give a fair amount of damage to 3 enemy units, but Frost Arrows is also a good first support spell. Picking the Sea Witch first can, however, give certain advantages, as Frost Arrows makes her a good hero killer, and Mana Shield increases her life in a way. These spells can also be used to prevent enemies from doing as much to her as normal. If you see a fast hero or unit coming at your Naga, shoot it once with Frost Arrows and run away. The distance you cover just after that might be enough to get your Naga to safety.

Give the Sea Witch speed boosting items such as Gloves of Haste and Boots of Speed that add to her quickness in and out of combat. When you want to cast Forked Lightning or Tornado, turn off Frost Arrows because they drain a lot of mana. This will often keep you from being able to cast Forked Lightning or Tornado, and can leave you in a tough spot.

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