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Lich Spells And Abilities
Frost Nova
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rate. |
| Level |
Duration (Heroes) |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| 1 |
4 (2) sec. |
8 sec. |
125 |
80 |
20 |
Air, Ground, Enemy |
100 target damage, 50 nova damage |
1 |
| 2 |
6 (3) sec. |
8 sec. |
125 |
80 |
20 |
Air, Ground, Enemy |
100 target damage, 100 nova damage |
3 |
| 3 |
8 (4) sec. |
8 sec. |
125 |
80 |
20 |
Air, Ground, Enemy |
100 target damage, 150 nova damage |
5 |
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Frost Nova Information
People pick the Lich just for the Frost Nova ability. It is a very powerful ability that is up there with Chain Lightning. Frost Nova can take a chunk out of enemy units and destroy low hit point units such as ranged units and spell casters. The second benefit of Frost Nova is that it slows enemy units so it's great to use when they are trying to run away.
Use Mana Potions to cast Frost Nova more often. Use Dark Ritual so you can get more Mana to cast Frost Nova.
Frost Armor (Auto Cast)
Creates a shield of frost around a target friendly unit. The shield adds armor and slows melee units that attack it. |
| Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| 1 |
45 sec. |
2 sec. |
40 |
80 |
Unit |
Air, Ground, Friend, Self |
Adds 3 armor, 5 seconds of cold |
1 |
| 2 |
45 sec. |
2 sec. |
40 |
80 |
Unit |
Air, Ground, Friend, Self |
Adds 5 armor, 5 seconds of cold |
3 |
| 3 |
45 sec. |
2 sec. |
40 |
80 |
Unit |
Air, Ground, Friend, Self |
Adds 7 armor, 5 seconds of cold |
5 |
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Frost Armor
Frost Armor is useful for protecting allied Heroes and the Lich Itself. You can also cast Frost Armor on powerful units such as Abominations, Frost Wyrms, Knights, Tauren, and Bears to allow them to last longer. The slow ability is also useful because enemy units attacking a unit with Frost Armor will be slowed for 5 seconds.
Frost Armor only slows units that attack the unit with a Melee attack.
Frost reduces movement by 50% and attack speed by 25%.
Dark Ritual
Sacrifices a target friendly unit to convert its hit points into mana for the Lich. |
| Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| 1 |
N/A |
15 sec. |
25 |
80 |
Unit |
Air, Ground, Player, Non Hero |
33% HP to mana |
1 |
| 2 |
N/A |
15 sec. |
25 |
80 |
Unit |
Air, Ground, Player, Non Hero |
66% HP to mana |
3 |
| 3 |
N/A |
15 sec. |
25 |
80 |
Unit |
Air, Ground, Player, Non Hero |
100% HP to mana |
5 |
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Dark Ritual Information
Dark Ritual is rarely used but very powerful because it can make the Lich have almost unlimited Mana for Frost Nova. It's best to use Dark Ritual on Skeleton Warriors.
Death and Decay (Ultimate)
Damages everything in its area of effect by 4% of its base hit points per second. |
| Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| N/A |
35 sec. |
150 sec. |
250 |
100 |
30 |
Air, Ground, Wards, Buildings, Trees |
Damage to 4% of base HP/sec |
6 |
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Death and Decay Information
Death and Decay is useful for attacking enemy towns when they have packed their buildings very tightly. You can then destroy a lot of buildings and greatly damage the enemy. Death and Decay is also useful against people who build a lot of towers.
Death and Decay can be used to clear away trees.
Death and Decay Counters
This spell must be maintained to get the full effect. If the spell is interrupted, it will not reach its full power. The caster must not move while casting. Attack the Lich and force him to move which will cancel the Death and Decay.
You can interrupt this spell with spells such as:
Humans: Sorceress - Polymorph (uncastable on heroes)
Humans: Dragonhawk Rider - Aerial Shackles (uncastable on ground units)
Humans: Mountain King - Storm Bolt
Humans: Mountain King - Bash (uncastable on air units)
Orcs: Raider - Ensnare
Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
Orcs: Shadow Hunter - Hex
Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
Undead: Crypt Fiend - Web (uncastable on ground units)
Undead: Dread Lord - Sleep
Undead: Dread Lord - Inferno (uncastable on air units)
Undead: Crypt Lord - Impale (uncastable on air units)
Neutral: Dark Ranger - Silence
Neutral: Dark Ranger - Charm (uncastable on heroes)
Neutral: Goblin Tinker - Cluster Rockets
Neutral: Pit Lord - Doom (uncastable on heroes)
Neutral: Fire Lord - Soul Burn
Neutral: Fire Lord - Volcano
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