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World of Warcraft:Hero Attributies

Introduction
Another of the features that differentiate a Hero from a normal unit is his attributes. These three values are only represented on a Hero and will increase over time. These values directly affect how the Hero casts spells, moves, attacks, etc. As a Hero levels, the attributes increase automatically, making the Hero much more powerful as a game progresses. A Hero may also find items that temporarily or permanently increase attribute scores.

Attribute Increases
When a Hero levels, his attribute scores will increase automatically.

Each Hero type (i.e. Paladin, Archmage) will be different in the magnitude that each attribute raises with level. For example, a Paladin may gain two points of Strength every level, while another Hero gains two points of Agility every level.

Primary Attribute Each hero has a primary attribute depending on the Hero's type (i.e. Paladin, Archmage), the first will give a privilege to the Strength while the second will get a bonus thanks his Intelligence. Each point added to the Hero's Primary Attribute also grants him a '1 damage point' bonus (aside of the other bonuses described below).

Strength
Strength is the measure of the physical power of the Hero.

Hit Points: 1 point of Strength = 25 increase in hit points. Total HP is calculated from the formula 100 + 25 * Hero's STR

Hit Point Regeneration: 1 point of Strength = .05 hit points regenerated per a second

Intelligence
Intellect relates to how well the Hero can control magical forces.

Mana Capacity: 1 point of Intelligence = 15 increase in Mana. Total Mana Capacity is calculated from the formula 15 * Hero's INT.

Mana Regeneration: 1 point of Intelligence = .05 points of Mana regenerated per second.

Agility
Agility defines a Hero's ability to avoid attacks and attack more quickly.

Defense:
1 point of Agility = 0.3 increase in armor
Total Armor = -2 (Base Armor) + 0.3 * Hero's AGI

Attack Rate: 1 point of Agility = 2% increase in Attack Rate

More Information
Heroes all begin with 100 hit points before strength bonus is added. Human, Orc, and other non-undead Neutral Heroes begin with 0.25 hit points per second regeneration before strength bonuses are added. Night Elf heroes begin with 0.5 hit point regeneration before strength bonuses, but they only regenerate during night. Undead heroes have a base of 2.0 hit point regeneration and only regenerate while on blight.

Formula for final hit points is as follows:

Final HP = 100 + (25 * STR) + (Item Bonuses)

Formula for final hit point regeneration is as follows:

Final HP regeneration per second = ((Base)* + (0.05 * STR) + (Item Bonuses)) * Ability Bonuses

* Insert 0.25 for non-undead Neutral, Human, and Orc heroes. Insert 0.5 for Night Elf heroes and 2.0 for Undead heroes.

Heroes all begin with 0.01 mana regeneration per second.

Formula for final mana regeneration is as follows:

Final mana regeneration per second = 0.01 + (0.05 * INT) + (Ability Bonuses) + (Item Bonuses * (0.01 + (0.05 + INT)))

All heroes start with -2 armor and their own base cooldown. Every point of Agility adds 0.3 armor. This value is in white and is rounded up. Also, every Agility point decreases the cooldown by 2%. The cooldown is defined as the time between two attacks.

Formula for final armor value is as follows:

Final Armor = -2 + (0.3 * AGI) + (0.3 * AGI Bonuses) + (Item Bonuses) + (Ability Bonuses)

Formula for final cooldown is as follows:

Final Cooldown = (Base Cooldown) / (1 + (*0.02* * AGI) + (Item Bonuses) + (Ability Bonuses))

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