Goblin Tinker Spells Abilities
Pocket Factory
Creates a factory which automatically constructs Clockwerk Goblins. Clockwerk Goblins explode upon death, causing damage to nearby enemy units. |
| Level |
Duration (Hero) |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| 1 |
45 sec. |
35 sec. |
125 |
50 |
N/A |
N/A |
30 damage |
1 |
| 2 |
45 sec. |
35 sec. |
125 |
50 |
N/A |
N/A |
60 damage |
3 |
| 3 |
45 sec. |
35 sec. |
125 |
50 |
N/A |
N/A |
80 damage |
5 |
|
Pocket Factory Information
This is the best creeping ability of Goblin Tinker.
Pay attention factory hit points and exit point
When you summon a factory among creeps, the first goblin is finished a few seconds later. When you are facing really strong creeps (some orange and red camps), factory could be destroyed before goblins appears. To solve this, problem, attack at night or divert enemy's attention to the Goblin Tinker or other units. Remember, that factory is not fighting unit), so it's a secondary target and will be only autoattacked if there are not other harmfull threats nearby.
Factory placement: Clockwerk Goblins leave the factory by the door. It might be useful to focus Goblins on one monster and force other creeps to make long walks round the building to reach those small and inocent-like Goblins.
The Engineering upgrade is a great help for Pocket Factory. Clockwerk Goblins are created much faster and allows Goblin Tinker to beat orange and red creep camps alone, only using pocket factories.
The Pocket Factory could be used to block paths. A clever Goblin Tinker could use that to circle or protect units.
Another important thing about the Pocket Factory is that goblins don't give experience at all (and the building itself gives very little).
At high levels, damage done by Clockwerk Goblins is great. Especially, the kaboom ability deals full damage to buildings (80 hp every goblin) and they are created every 2 seconds. A Goblin Tinker in robo-goblin form using Pocket Factories destroys enemy buildings really fast.
Another good tactical use of Pocket Factory is to disrupt ranged enemy lines. Summon a factory among enemy units, and low life Archers, Headhunters, Mortar Team, Shaman will be ripped off. Remember, Goblins blow up on death so no matter if they are killed instantly when appear, nearby foes receive damage. Factory will not be attacked (it's not a primary target) and Goblins will do more and more damage.
Cluster Rockets
Bombards an area with rockets, stunning enemy land units for 1 second and damaging nearby enemy units. |
| Level |
Duration (Hero) |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| 1 |
1 sec. |
6 sec. |
70 |
80 |
23 |
Ground, Enemy, Neutral, Building |
30 damage |
1 |
| 2 |
1 sec. |
6 sec. |
70 |
80 |
26 |
Ground, Enemy, Neutral, Building |
65 damage |
3 |
| 3 |
1 sec. |
6 sec. |
70 |
80 |
29 |
Ground, Enemy, Neutral, Building |
100 damage |
5 |
|
Cluster Rockets Information
Another nasty invention of the Goblin Tinker.
Bombards an area with rockets, stunning enemy land units for 1 second and damaging nearby enemy units.
Rockets have a big area of effect, bigger than Blizzard or Flame Strike. That area further increases with the Engineering upgrade. Damage is low, especially at first level (35 hp really seem a joke) but there isn't any limit to the number of units affected. At level 3, 100 damage is more respectable and with it's low cooldown and cost, can be repeatly used.
The one second stun is a bit more interesting. How many times have thown a hammer directly to Chimera's head because the Priestess of the Moon is channeling Starfall just below? Cluster rockets will stun everybody in a big area.
Rockets can be used also to break focuses. Launch them and then move your units when enemy is stunned. This permits the Goblin Tinker to redeploy his troops.
Rockets do full damage to buildings. Some players tend to put burrows or farms together. A combination of cluster rockets, Clockwerk Goblins and demolish can wreck an enemy base really fast.
Engineering Upgrade (Passive)
Improves other Tinker abilities with each level learned:
Cluster Rockets - Larger Area.
Pocket Factory - Builds Clockwerk Goblins more quickly.
Robo-Goblin - Increases armor and Strength; enhances Demolish.
Also gives bonus damage and increases the Tinker's movement speed. |
| Level |
Duration (Hero) |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| 1 |
Always |
N/A |
None |
N/A |
Personal |
Self |
+2 damage, +10% movement |
1 |
| 2 |
Always |
N/A |
None |
N/A |
Personal |
Self |
+4 damage, +20% movement |
3 |
| 3 |
Always |
N/A |
None |
N/A |
Personal |
Self |
+6 damage, +30% movement |
5 |
|
Engineering Upgrade Information
This passive ability improves other Goblin Tinker abilities.
Cluster Rockets - Larger Area.
Pocket Factory - Builds Clockwerk Goblins more quickly.
Robo-Goblin - Increases armor and Strength; enhances Demolish.
Also gives bonus damage and increases the Goblin Tinker's movement speed.
Speed increase is probably the most important bonus of Engineering. The Goblin Tinker is small and rarely get struck by other units or buildings. Wearing boots of speed and using engineering speed boost, makes him a very fast and agile hero, capable of chasing damaged enemies and retreating when needed.
Robo-Goblin (Ultimate)
Transforms the Tinker into a Robo-Goblin, a powerful armored form that has the following traits:
-Bonus Strength and armor.
-Use of the Demolish ability, which grants bonus damage against buildings.
-The Tinker becomes mechanical, rendering him immune to stun, most offensive spells, and several beneficial spells. |
| Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| N/A |
Unlimited |
1 sec. |
25 |
N/A |
Personal |
Self |
Transforms into Robo-Goblin |
6 |
|
Demolish (Passive)
Causes attacks to do up to three and a half times damage to buildings. |
Robo-Goblin Information
Transform into the Robo-Goblin when necessary. Likely times to do this is when you wish to avoid spell damage or wish to destroy buildings.
While the Tinker is in Robo-Goblin form you can repair him! Grab a bunch of workers and repair him during combat!
Transforms the Tinker into a Robo-Goblin, a powerful armored form that has the following traits:
- Bonus Strength and armor.
- Use of the Demolish ability, which grants bonus damage against buildings.
- The Tinker becomes mechanical, rendering him immune to stun, most offensive spells, and several beneficial spells.
A robo-goblin is really a hard enemy. It's inmune to most hero killing effects (Storm Bolt, Banish, Hex, Sleep, Frost Nova, Death Coil, Mana Burn...) and with his high speed, high hit points and high armor is very difficult to kill.
Being immune to stun, one of his specialities is storming expansions solo. Towers and other buildings are destroyed fast and when enemy tries to come back, he can simply run or use Staff of Teleportation (which is almost impossible to interrupt the Goblin Tinker) to return home
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