Fire Lord Spells Abilities
Soul Burn
Wreaths an enemy unit in magical flames which cause damage over time, prevent the casting of spells, and reduce attack damage by 50%. |
| Level |
Duration (Hero) |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| 1 |
14 (6) sec. |
12 sec. |
85 |
70 |
N/A |
Air, Ground, Enemy, Organic, Neutral |
100 damage over 14 seconds. |
1 |
| 2 |
16 (7) sec. |
12 sec. |
85 |
70 |
N/A |
Air, Ground, Enemy, Organic, Neutral |
225 damage over 16 seconds. |
3 |
| 3 |
18 (8) sec. |
12 sec. |
85 |
70 |
N/A |
Air, Ground, Enemy, Organic, Neutral |
375 damage over 18 seconds. |
5 |
|
Soul Burn Information
Soul Burn is a versatile spell. Its primary use is to disable and kill heroes, but it can also be used to debuff powerful units like Frost Wyrms and Tauren, and to pick off fleeing units.
This ability can be used to interrupt spells.
Summon Lava Spawn
Summons a Lava Spawn, a resilient and deadly fire creature. As a Lava Spawn deals damage, it consumes the flesh of its target, eventually splitting into two healthy Lava Spawns. |
| Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| 1 |
70 sec. |
32 sec. |
150 |
N/A |
20 |
Air, Ground, Enemy, Neutral, Ward |
425 hit points, 13-37 damage |
1 |
| 2 |
70 sec. |
32 sec. |
150 |
N/A |
20 |
Air, Ground, Enemy, Neutral, Ward |
575 hit points, 21-45 damage |
3 |
| 3 |
70 sec. |
32 sec. |
150 |
N/A |
20 |
Air, Ground, Enemy, Neutral, Ward |
700 hit points, 32-56 damage |
5 |
|
Summon Lava Spawn Information
Lava Spawn can be used to creep efficiently, as well as to stage a rush if you can get a large enough pack of Lava Spawns while creeping near an enemy base.
Lava Spawns require 15 successful attacks to split. Lava Spawns darken each time they split. Each level of Lava Spawn has the same starting color.
Incinerate (Autocast)
Each attack made is enchanced with living flames that cling to the target. These flames add a small amount of damage on the first attack, twice as much on the second attack, three times as much on the third attack, etc. If the unit dies while under this effect, it is incinerated, causing significant damage to all nearby hostile units. |
| Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| 1 |
N/A |
None |
6 per attack |
N/A |
N/A |
Enemy, Organic, Neutral |
1 bonus damage, 30 incineration damage |
1 |
| 2 |
N/A |
None |
6 per attack |
N/A |
N/A |
Enemy, Organic, Neutral |
2 bonus damage, 45 incineration damage |
3 |
| 3 |
N/A |
None |
6 per attack |
N/A |
N/A |
Enemy, Organic, Neutral |
3 bonus damage, 60 incineration damage |
5 |
|
Incinerate Information
Incinerate can be used two ways. The first style is to use it to attack weak units, causing them to damage nearby units. If you switch targets correctly, you can get many explosions in a single battle. The other style is to focus it exclusively on high hit point units and heroes, allowing the cumulative damage to really add up. This style is also useful against worker units.
Incinerate抯 explosion only hurts hostile units.
Volcano (Ultimate)
Causes the ground to erupt into a massive Volcano. Every 5 seconds, a wave of molten rocks is hurled from the Volcano at nearby ground units and buildings, causing 100 damage to each target and stunning it for 2 seconds. Buildings take 2 times more damage from molten rocks than units do. |
| Level |
Duration (Hero) |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| N/A |
35 sec. |
180 sec. |
200 |
80 |
50 |
Ground, Building, Not Self, Tree, Debris |
Creates Volcano |
6 |
|
Volcano Information
Volcano is typically used to destroy bases, but it can also be used against clustered units, or if you are really desperate, to disrupt channel spells.
Volcano Counters
This spell must be maintained to get the full effect. If the Firelord moves, the spell will not do its full damage.
You can interrupt this spell with spells such as:
Humans: Sorceress - Polymorph (uncastable on heroes)
Humans: Dragonhawk Rider - Aerial Shackles (uncastable on ground units)
Humans: Mountain King - Storm Bolt
Humans: Mountain King - Bash (uncastable on air units)
Orcs: Raider - Ensnare
Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
Orcs: Shadow Hunter - Hex
Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
Undead: Crypt Fiend - Web (uncastable on ground units)
Undead: Dread Lord - Sleep
Undead: Dread Lord - Inferno (uncastable on air units)
Undead: Crypt Lord - Impale (uncastable on air units)
Neutral: Dark Ranger - Silence
Neutral: Dark Ranger - Charm (uncastable on heroes)
Neutral: Goblin Tinker - Cluster Rockets
Neutral: Pit Lord - Doom (uncastable on heroes)
Neutral: Fire Lord - Soul Burn
Neutral: Fire Lord - Volcano
|