|
|
|
|
Crypt Lord Spells Abilities
Impale
Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake. |
| Level |
Duration (Hero) |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| 1 |
2 (1) sec. |
9 sec. |
100 |
70 |
25 |
Ground, Enemy, Neutral, Organic |
50 damage, 2 (1) second stun |
1 |
| 2 |
3 (2) sec. |
9 sec. |
100 |
70 |
25 |
Ground, Enemy, Neutral, Organic |
80 damage, 3 (2) second stun |
3 |
| 3 |
4 (3) sec. |
9 sec. |
100 |
70 |
25 |
Ground, Enemy, Neutral, Organic |
110 damage, 4 (3) second stun |
5 |
|
Impale Information
Line up the enemy units to get the best results.
Spiked Carapace (Passive)
The Crypt Lord forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers. |
| Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| 1 |
N/A |
N/A |
None |
N/A |
Personal |
Self |
15% damage returned, 3 bonus armor |
1 |
| 2 |
N/A |
N/A |
None |
N/A |
Personal |
Self |
25% damage returned, 5 bonus armor |
3 |
| 3 |
N/A |
N/A |
None |
N/A |
Personal |
Self |
35% damage returned, 7 bonus armor |
5 |
|
Spiked Carapace Information
This ability is useful for making the Crypt Lord tougher and returns damage to attackers.
Carrion Beetles (Autocast)
The Crypt Lord progenerates 1 Carrion Beetle from a target corpse to attack the Crypt Lord's enemies. Beetles are permanent but only 5 can be controlled at a time. |
| Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| 1 |
N/A |
6 sec. |
30 |
90 |
Unit |
Dead |
140 hit points, 8-9 damage |
1 |
| 2 |
N/A |
6 sec. |
30 |
90 |
Unit |
Dead |
275 hit points, 15-18 damage |
3 |
| 3 |
N/A |
6 sec. |
30 |
90 |
Unit |
Dead |
410 hit points, 22-27 damage |
5 |
|
Carrion Beetles Information
These guys do not have a timer. All Carrion Beetles will remain when the Crypt Lord that summons them dies.
Locust Swarm (Ultimate)
Creates a swarm of angry locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Crypt Lord when they return. |
| Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| N/A |
30 sec. |
180 sec. |
150 |
N/A |
80 |
Air, Ground, Building, Neutral, Enemy |
Creates Locust Swarm |
6 |
|
Locust Swarm Information
Locust Swarm is kind of similar to Protoss Carriers in StarCraft. Once "launched" the Locust Swarm will follow the Crypt Lord where he walks, heading out in an area around the Crypt Lord.
20 Locusts are released. 0.2 second delay between releasing each Locust. Up to 7 Locusts can target an enemy unit at the same time. Fraction of damage dealt by Locusts that will be returned and collected by Crypt Lord: 0.75. The Locust must collect 20 hit points before returning it to the Crypt Lord.
|
|
|