World of Warcraft:Beastmaster
A warrior Hero, able to call forth the creatures of the forest to serve him. These lone wandering forest dwellers come from all backgrounds and cultures, seeking the essence of combat through the mimicry of wild beasts. Attacks land units.
| Cost: |
425 135 5
|
| Attack Type: |
Hero |
| Weapon Type: |
Normal |
| Armor Type: |
Hero |
| Cooldown: |
2.2 |
| Range: |
Melee |
|
|
| Primary Attribute: |
Strength |
| Strength Bonus per Level: |
2.9 |
| Agility Bonus per Level: |
1.3 |
| Intelligence Bonus per Level: |
1.8 |
| Health Regeneration: |
Always |
| Mana Regeneration: |
.01 |
|
|
| Day Sight: |
180 |
| Night Sight: |
80 |
| Speed: |
Fast (320) |
| Build Time: |
55 |
Transport Space
Usage: |
1 |
| Production Hot Key: |
S |
|
|
| Level |
Attack (Ground) |
Armor |
Strength |
Agility |
Intelligence |
Hit Points |
Mana |
| 1 |
24-34 [29 avg] |
2 |
22 |
14 |
15 |
650 |
225 |
| 2 |
26-36 [31 avg] |
3 |
24 |
15 |
16 |
700 |
240 |
| 3 |
29-39 [34 avg] |
3 |
27 |
16 |
18 |
775 |
270 |
| 4 |
32-42 [37 avg] |
3 |
30 |
17 |
20 |
850 |
300 |
| 5 |
35-45 [40 avg] |
4 |
33 |
19 |
22 |
925 |
330 |
| 6 |
38-48 [43 avg] |
4 |
36 |
20 |
24 |
1000 |
360 |
| 7 |
41-51 [46 avg] |
4 |
39 |
21 |
25 |
1075 |
375 |
| 8 |
44-54 [49 avg] |
5 |
42 |
23 |
27 |
1150 |
405 |
| 9 |
47-57 [52 avg] |
5 |
45 |
24 |
29 |
1225 |
435 |
| 10 |
50-60 [55 avg] |
6 |
48 |
25 |
31 |
1300 |
465 |
|
Hero Names: Mag Bearmaul, Tagar Bearclaw, Gorsh Talonfang, Maxx Rocmane, Gaz Boartusk, Mok Rocksnout, Gish Eagle Eye
The Beastmaster is the master of Summonable units. The Beastmaster can have multiple summonables of each type at once. The Beastmaster is cool because he can have a Bear, Quilbeast, and Hawk at the same time (making him the Beastmaster!). The Beastmaster's ultimate ability summons a stampede of exploding lizards!
All of his summonables require a lot of mana to cast, so it抯 important to choose the creature that suits your race and army well. Early on, the Bear seems like the best unit. He has a lot of hit points and good damage. However, if you look in the long run, all three of them are powerful in their own way. The Bear gains a lot of hit points at higher levels and deals pretty good damage, plus he can move around well with Blink. Take Bear if you want an early edge in units, for example if you are playing Night Elf and need an extra tank unit on your front line. The Quilbeast is a damage maven; it deals the best damage at level three because of his growth and because of Frenzy. Take Quilbeast if you find yourself up against air units or against other units weak to piercing. The Hawk may seem weak at first (sort of a poor version of Priestess of the Moon抯 Scout), but eventually you can use its fast speed and good damage to hassle or finish off enemy units. Select Hawk if you are good enough to be able to manage him and micromanage him while managing other things. His speed is 350, which is faster than all Heroes except Heroes with boots or with speed auras. Use this speed to finish off nearly dead units. At 35 damage per second, the Spirit Hawk has just enough punch to finish off a fleeing hero or force the hero to waste a town portal scroll or potion. His ultimate, Stampede, deals a large and mostly mindless amount of damage. Its area is like a very wide version of Tauren Chieftain抯 Shockwave.
The Beastmaster is most useful in smaller games such as 1 vs. 1 and 2 vs. 2 where his Summonables can contribute more.
To play the Beastmaster effectively you need to invest more in getting Mana back. This can take the form of Mana Potions and/or Clarity potions at player-built shops. There are other methods for regaining Mana in the game that you can also use.
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