Beastmaster Spells Abilities
Summon Bear
Summons a powerful bear to attack your enemies. |
| Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| 1 |
N/A |
45 sec. |
125 |
N/A |
N/A |
N/A |
Summons Bear |
1 |
| 2 |
N/A |
40 sec. |
125 |
N/A |
N/A |
N/A |
Summons Raging Bear with Bash |
3 |
| 3 |
N/A |
40 sec. |
125 |
N/A |
N/A |
N/A |
Summons Spirit Bear with Bash and Blink |
5 |
|
Summon Bear Information
Teleporting bears are funny.
Summon Quilbeast
Summons an angry Quilbeast to attack your enemies. |
| Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| 1 |
N/A |
25 sec. |
75 |
N/A |
N/A |
N/A |
Summons Quilbeast |
1 |
| 2 |
N/A |
25 sec. |
75 |
N/A |
N/A |
N/A |
Summons Dire Quilbeast with Frenzy |
3 |
| 3 |
N/A |
25 sec. |
75 |
N/A |
N/A |
N/A |
Summons Raging Quilbeast with area effect damage and Frenzy |
5 |
|
Summon Quilbeast Information
Quilbeasts aren't quite as funny as teleporting bears. Quilbeasts have a ranged attack so you can use them against air units or other enemy units that are weak to piercing attacks.
The most important thing to remember about the Summon Quilbeast spell is that its Cooldown is only 20 seconds and the Quilbeasts last for 70 seconds. Most players underestimate high level Quilbeasts, so you will be able to summon three or even four of them in a row and deal huge damage without the opponent making an effort to stop you. Quilbeast groups deal massive damage to air, Huntresses, casters or even normal melee units thanks to their splash damage.
Summon Hawk
Summons a proud hawk to spy on your enemies. |
| Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| 1 |
N/A |
70 sec. |
50 |
N/A |
N/A |
N/A |
Summons Hawk |
1 |
| 2 |
N/A |
70 sec. |
50 |
N/A |
N/A |
N/A |
Summons Thunder Hawk with an attack |
3 |
| 3 |
N/A |
70 sec. |
50 |
N/A |
N/A |
N/A |
Summons Spirit Hawk with Invisibility |
5 |
|
Summon Hawk Information
The hawk has Truesight and can get Invisibility at level 3. The hawk is especially useful for scouting the enemy.
Level 2 and 3 hawks are also very good for finishing off units and heroes as well as distracting other players by attacking their peons.
Stampede (Ultimate)
Calls down hordes of rampaging thunder lizards to explode upon the Beastmaster's enemies. Each exploding lizard does 60 damage. |
| Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
Hero Level Req |
| N/A |
30 sec. |
180 sec. |
150 |
30 |
100 |
Ground, Buildings, Enemy, Neutral |
Thunder Lizards go Crazy |
6 |
|
Stampede Information
This ability certainly turns heads. Don't anger the Thunder Lizards!
Stampede Counters
This spell must be maintained to get the full effect. If the Beastmaster moves, the spell will cancel and will not do its full damage. Force the Beastmaster to move from his location. This will stop the Stampede.
You can interrupt this spell with spells such as:
Humans: Sorceress - Polymorph (uncastable on heroes)
Humans: Dragonhawk Rider - Aerial Shackles (uncastable on ground units)
Humans: Mountain King - Storm Bolt
Humans: Mountain King - Bash (uncastable on air units)
Orcs: Raider - Ensnare
Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
Orcs: Shadow Hunter - Hex
Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
Undead: Crypt Fiend - Web (uncastable on ground units)
Undead: Dread Lord - Sleep
Undead: Dread Lord - Inferno (uncastable on air units)
Undead: Crypt Lord - Impale (uncastable on air units)
Neutral: Dark Ranger - Silence
Neutral: Dark Ranger - Charm (uncastable on heroes)
Neutral: Goblin Tinker - Cluster Rockets
Neutral: Pit Lord - Doom (uncastable on heroes)
Neutral: Fire Lord - Soul Burn
Neutral: Fire Lord - Volcano
|